EditorAI-Geode/editorai-mini
TEXT GENERATIONConcurrency Cost:1Model Size:0.5BQuant:BF16Ctx Length:32kPublished:Mar 31, 2026License:apache-2.0Architecture:Transformer0.0K Open Weights Cold

EditorAI-Geode/editorai-mini is a 0.5 billion parameter Qwen2.5-0.5B-Instruct model, fine-tuned by EditorAI, specifically designed to generate Geometry Dash levels as JSON. This model excels at creating complex level structures including blocks, spikes, platforms, and various trigger types. It is optimized for integration with the EditorAI mod for Geometry Dash, providing AI-powered level generation from plain text descriptions.

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EditorAI Mini: AI-Powered Geometry Dash Level Generation

EditorAI-Geode/editorai-mini is a specialized 0.5 billion parameter model, fine-tuned from Qwen2.5-0.5B-Instruct, dedicated to generating Geometry Dash levels in JSON format. Developed as part of the EditorAI project, this model enables users to describe desired level elements in plain text, which the AI then translates into a structured JSON output representing the game level.

Key Capabilities

  • Geometry Dash Level Generation: Produces JSON output detailing Geometry Dash levels, including object types, positions, and properties.
  • Comprehensive Object Support: Generates a wide array of in-game elements such as blocks, spikes, platforms, groups, and color channels.
  • Advanced Trigger Integration: Supports various trigger types including color, move, alpha, rotate, toggle, pulse, and speed portals.
  • Optimized for EditorAI Mod: Designed to integrate seamlessly with the EditorAI Geode mod, which supports multiple AI providers and offers features like blueprint preview and feedback learning.
  • Efficient Deployment: Available in safetensors (fp16) and quantized GGUF (q4_k_m) formats, with a recommended Ollama version (entity12208/editorai:mini) for ease of use.

Good For

  • Automated Level Design: Developers and players looking to rapidly prototype or generate Geometry Dash levels based on textual descriptions.
  • Mod Development: Integration into game modifications or tools that require structured game asset generation.
  • Creative Exploration: Experimenting with AI-driven content creation within the Geometry Dash ecosystem.