OpenMOSS-Team/Game-RL-Qwen2.5-VL-7B

VISIONPricing:Input $0.4 / Output $0.8Concurrent Unit Cost:1Model Size:7BQuant:FP8Context Size:32kPublished:May 27, 2025License:apache-2.0Architecture:Transformer0.0K Open Weights Featherless Exclusive Cold

Game-RL-Qwen2.5-VL-7B is a 7 billion parameter vision-language model developed by OpenMOSS-Team, fine-tuned from Qwen2.5-VL-7B using the GRPO strategy on the GameQA-5K dataset. This model specializes in multimodal reasoning, particularly for game-code-driven scenarios, and demonstrates enhanced out-of-domain generalization compared to models trained on other datasets. Its primary use case is advanced visual and logical reasoning within gaming contexts, leveraging game code for data synthesis.

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Game-RL-Qwen2.5-VL-7B: Enhanced Game-Code-Driven Multimodal Reasoning

This model, Game-RL-Qwen2.5-VL-7B, is a 7 billion parameter vision-language model (VLM) fine-tuned from Qwen2.5-VL-7B. It was trained using the GRPO strategy exclusively on the GameQA-5K dataset, which is derived from the larger GameQA-140K dataset. The GameQA dataset is unique as it is synthesized using a novel Code2Logic approach that leverages game code to generate multimodal reasoning data.

Key Capabilities

  • Game-Code-Driven Reasoning: First VLM to be trained using game code to synthesize multimodal reasoning data, enhancing its understanding of game logic and scenarios.
  • Enhanced Out-of-Domain Generalization: Demonstrates significantly improved generalization capabilities when trained with GRPO on GameQA, outperforming models trained on other datasets like MAVIS or multimodal-open-r1-8k-verified.
  • Multimodal Understanding: Integrates visual and linguistic information for complex reasoning tasks, particularly within gaming contexts.

Good For

  • Game-related AI applications: Ideal for tasks requiring deep understanding and reasoning within video game environments, such as game AI, interactive storytelling, or automated gameplay analysis.
  • Research in VLM generalization: Useful for researchers exploring methods to improve VLM performance on novel or out-of-domain tasks through specialized data synthesis and training strategies.
  • Developing robust multimodal agents: Provides a strong foundation for building agents that can interpret and act upon complex visual and logical information in dynamic, game-like settings.