vishnuOI/unity-coder-7b

TEXT GENERATIONConcurrent Unit Cost:1Model Size:7.6BQuant:FP8Context Size:32kTool Calling:SupportedPublished:Apr 4, 2026License:cc-by-4.0Architecture:Transformer0.0K Open Weights Featherless Exclusive Cold

vishnuOI/unity-coder-7b is a 7.6 billion parameter instruction-tuned language model, fine-tuned from Qwen2.5-Coder-7B-Instruct. Developed by vishnuOI, this model specializes in Unity game development using C#, excelling in tasks like C# scripting, XR/VR development, and editor tooling. It is optimized for generating code and providing guidance for various Unity-specific programming challenges.

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Overview

vishnuOI/unity-coder-7b is a specialized 7.6 billion parameter language model, fine-tuned from the powerful Qwen2.5-Coder-7B-Instruct base model. Its primary focus is on providing expert assistance for Unity game development, particularly with C# scripting and related tasks. The model was trained using QLoRA (4-bit NF4) on a dedicated dataset of 1,687 Unity C# instruction pairs over 3 epochs, ensuring high relevance and accuracy for game development contexts.

Key Capabilities

This model demonstrates strong capabilities across several critical areas of Unity development:

  • Unity C# Scripting: Proficient in generating code for MonoBehaviour, ScriptableObjects, coroutines, and other core Unity C# patterns.
  • XR/VR Development: Specialized knowledge in OpenXR and the XR Interaction Toolkit for virtual and augmented reality projects.
  • Game Systems: Handles physics, animation, and UI Toolkit implementations.
  • Editor Scripting: Capable of assisting with Unity Editor scripting and custom tooling.
  • Performance Optimization: Understands and can suggest patterns for optimizing Unity game performance.

Good For

Developers working on Unity projects will find this model particularly useful for:

  • Generating C# code snippets for common Unity functionalities.
  • Troubleshooting Unity-specific programming issues.
  • Learning best practices for XR/VR development within Unity.
  • Automating repetitive coding tasks in the Unity Editor environment.