EditorAI-Geode/EditorAI

TEXT GENERATIONConcurrency Cost:1Model Size:1.1BQuant:BF16Ctx Length:2kPublished:Mar 31, 2026License:apache-2.0Architecture:Transformer Open Weights Cold

EditorAI-Geode/EditorAI is a 1.1 billion parameter model, fine-tuned from TinyLlama-1.1B-Chat, specifically designed to generate Geometry Dash levels as JSON. It excels at creating complex level structures including blocks, spikes, platforms, and various trigger types like color, move, alpha, rotate, toggle, pulse, spawn, and stop triggers. This model is optimized for integration into the EditorAI Geode mod, enabling AI-powered level generation from plain text descriptions.

Loading preview...

EditorAI-Geode/EditorAI Overview

EditorAI-Geode/EditorAI is a specialized 1.1 billion parameter language model, fine-tuned from TinyLlama-1.1B-Chat-v1.0, engineered for generating Geometry Dash levels in JSON format. It is the core AI component of the EditorAI Geode mod, which allows users to describe levels in natural language and have the AI construct them within the game editor.

Key Capabilities

  • Geometry Dash Level Generation: Produces JSON output defining level elements such as blocks, spikes, platforms, and various triggers.
  • Comprehensive Trigger Support: Generates over 15 trigger types, including color, move, alpha, rotate, toggle, pulse, spawn, stop, and speed portals, along with groups and color channels.
  • Optimized for Mod Integration: Designed to work seamlessly with the EditorAI mod, supporting multiple AI providers and featuring blueprint preview and feedback learning.
  • Efficient Performance: The editorai:latest version (637 MB GGUF) offers the best quality generation for all trigger types, with generation times typically ranging from 15-30 seconds.
  • Training Details: Fine-tuned using QLoRA (4-bit, rank 8) on 2368 examples (368 expert-crafted + 2000 synthetic) over 2 epochs.

Good For

  • Developers and users of the EditorAI Geode mod seeking an AI to automatically generate detailed Geometry Dash levels.
  • Experimenting with AI-driven procedural content generation within a specific game environment.
  • Creating complex level designs with a wide array of in-game objects and triggers from textual descriptions.